An open source AI harness built with the human in mind. 90% of people who try AI agents give up.
OpenHuman is a pure WebGL 2.0 digital human render engine with zero runtime dependencies, designed to be embedded as an SDK into websites or applications. It can be installed via npm or used as a <open-human> web component. The engine loads character bundles in .ohb format, which contain glTF mesh, KTX2 textures, skeleton, and morph targets. It also supports streaming animation via WebSocket for real-time lip sync or mocap, using a binary protocol that sends joint data at 8 floats per joint with 16-bit quantization. The SDK automatically detects WebGL 2.0 and provides configuration options such as quality, fps, shadows, postProcess, and sss.

Teams use OpenHuman to embed digital humans as an SDK into websites or applications.
Teams use OpenHuman to load character assets in .ohb bundle format.
Teams use OpenHuman to stream real-time animation for lip sync or mocap.
Teams use OpenHuman to embed a digital human with a single custom element.
Teams use OpenHuman to control facial expressions via 52 FACS morph targets.
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