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godot-ai-animation-toolkit

Free

Eight AI-native animation tools for Godot AI: presets, in-place clip editing with quality passes, inspection/audit, generators, AnimationTree graphs, a project library, skeleton rigs (IK, springs, retargeting, poses),...

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Overview

The Godot AI Animation Toolkit is a standalone Godot addon that provides eight animation tools with 102 operations for AI agents, without requiring core patches. It includes tools for building animation clips from presets, editing existing clips, generating game feel and UI effects, authoring AnimationTree graphs, managing reusable templates and JSON clip specs, creating and posing skeletons, setting up rig modifiers, and procedural humanoid locomotion. All tools are built on a declarative clip-spec engine, where every operation is a pure spec-to-spec transform and each mutating call is a single scene-pinned undo action. The toolkit supports a wide range of animation tasks, from simple UI feedback to complex character rigs and motion cycles.

Pricing

Free

Detailed plans have not been confirmed in our catalog. Check the official website for current limits and billing terms.

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Prices and limits may change. Confirm the currency, billing period, seat minimum and usage caps on the official website.

Features

Provides AI-native Godot animation tools

Edits animation clips in place

Inspects and audits animations

Generates AnimationTree graphs

Maintains a project animation library

Supports IK and retargeting rigs

Generates procedural humanoid motion

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