Overview
The Godot AI Animation Toolkit is a standalone Godot addon that provides eight animation tools with 102 operations for AI agents, without requiring core patches. It includes tools for building animation clips from presets, editing existing clips, generating game feel and UI effects, authoring AnimationTree graphs, managing reusable templates and JSON clip specs, creating and posing skeletons, setting up rig modifiers, and procedural humanoid locomotion. All tools are built on a declarative clip-spec engine, where every operation is a pure spec-to-spec transform and each mutating call is a single scene-pinned undo action. The toolkit supports a wide range of animation tasks, from simple UI feedback to complex character rigs and motion cycles.
Pricing
Free
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Features
Provides AI-native Godot animation tools
Edits animation clips in place
Inspects and audits animations
Generates AnimationTree graphs
Maintains a project animation library
Supports IK and retargeting rigs
Generates procedural humanoid motion
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