Rive is a modern design tool for creating interactive, real-time animations that feel alive in your apps, games, and websites. Unlike traditional timeline-based animation tools that export heavy video files or sprite sheets, Rive produces lightweight, vector-based animations that can respond to user input and runtime logic. Designers build animations in the Rive editor, then developers integrate them directly using Rive’s runtimes for popular platforms such as web, iOS, Android, and game engines. With Rive, motion is not just played, it’s controlled. State machines let you define how animations react to taps, hovers, gestures, in‑game events, or system states, without requiring designers to write code. This enables highly polished UI micro‑interactions, animated icons, onboarding flows, and character animations that stay perfectly in sync with product behavior. Because Rive runs in real time, teams can iterate quickly, reduce asset sizes, and maintain visual consistency across platforms. Designers and developers collaborate more smoothly: designers own the motion logic in the editor, while developers simply hook up inputs in code. Whether you’re building a mobile app, a complex design system, an interactive website, or a game, Rive gives your product UI the fluid, responsive motion that today’s users expect.
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Design rich UI micro-interactions such as button presses, toggles, and navigation transitions that respond smoothly to user input in real time.
Create animated brand illustrations, logos, and onboarding flows that feel dynamic across web and mobile without large video files.
Build responsive in-game character and environment animations that react to gameplay events using Rive’s state machines.
Prototype and test motion-heavy product concepts quickly, then hand off production-ready assets directly to developers.
Maintain a shared interactive motion library for design systems, ensuring consistent animations across multiple products and platforms.