The agent kernel for games — a compact, hackable C# runtime for AI-native games, autonomous NPCs, tool calling, memory, workflows, Godot, and Unity.
Open-source C# agent runtime for AI NPCs and in-game agents. Structured context, ReAct tool use, complex task planning, memory, and reliable actions for Unity, Godot, Unreal Engine, and servers. - EricSun0218/OpenGameAgent
Official website restored from the pre-incident audit; product details pending editorial verification.
Official website restored from the pre-incident audit; product details pending editorial verification.
Official website restored from the pre-incident audit; product details pending editorial verification.
Official website restored from the pre-incident audit; product details pending editorial verification.