Overview
Anyworld is a multiplayer text adventure game where players describe their characters' actions in natural language, and an AI weaves those choices into an unfolding story. One player acts as the host, describing the scenario, while other players join with a name and password. The game supports both local AI models via llama.cpp and cloud AI services like OpenAI. The host can configure optional private guidance and a chance-based event rule to introduce unexpected developments. Scenarios can be saved, loaded, and deleted in the browser, and public history can be browsed and exported as JSONL. The game also provides HTML transcripts of sessions, including hidden guidance and chance rules. For developers, a benchmark script is available to test local models' ability to follow instructions.
Pricing
Free
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Use Cases
- Teams use Anyworld to run collaborative storytelling sessions where each player controls a character.
- Hosts use Anyworld to save and reuse scenarios for future games.
- Players use Anyworld to browse and export public history for forgotten details.
- Developers use Anyworld's benchmark script to test local models' instruction-following ability.
- Hosts use Anyworld's chance-based event rule to add unexpected developments to the story.
- Hosts use Anyworld's private guidance to steer the story without announcing the plan to players.
- Players use Anyworld's party chat to communicate during the game.
Features
Hosts multiplayer browser text adventures
Lets hosts describe the scenario
Accepts player actions in natural language
Advances the story turn by turn
Weaves player choices into ongoing stories
Requires no dice rolls or scoring
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